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The Weave

Creator Information

Name:

Raphaƫlle Cohen and Saskia Sartor (Shapers)

Role:

Curious humans, writer and student

Social Media/Website:

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World Summary

Vision

In The Weave, social technologies let people step into radically different lived experiences daily, gradually shifting humanity out of its individual bubbles and toward something more collective and altruistic. Communities govern who build these tools and how to keep access fair and grounded in the people it actually serves.

Transformative technology

A community-governed platform

A community-governed platform that lets people simulate and inhabit radically different lived experiences, from the perspective of someone in the Global South to that of a non-human animal.

What kind of AI exists in your world?

Tool AI, community-driven, alongside government-backed and corporate moonshot initiatives. What AI does here is make it possible to actually step into someone else’s experience rather than just read about it. The difference between knowing that someone lives a certain way and feeling what that is like from the inside. That gap is what AI closes. Who gets to build experiences and who gets to access them stays with communities.

New or Reformed Institution

The Consent Protocol runs through decentralised regional councils, including simulated-experience community members, animal welfare scientists, and Global South facilitators, who must approve all lived experiences before publication. Violations trigger delisting, public registry entries, and potential permanent exclusion. The Deliberation Mandate requires elected officials in 40+ nations to complete perspective simulations before voting on legislation affecting marginalised groups or animals.

Transformed Sector

Education

By 2035, perspective simulation is part of how children learn. Instead of reading about other cultures and lives, students inhabit them. Empathy stops being a soft skill at the margins of the curriculum and becomes something structured and practiced, treated as foundational to citizenship. The generation coming of age in 2035 is the first to have grown up with collective experience as a normal part of school.

A Major Crisis Overcome

In 2033, major platforms tried to privatise perspective simulation, paywalling experiences and commodifying emotional data. The turning point came when the Lagos collective published evidence of exactly what was being extracted: whose emotional lives were harvested, at what scale, and who profited. Community collectives, civil society organisations, and open-source developers mobilised together, forcing the adoption of the Consent Protocol and governance frameworks that now define The Weave.

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